I was responsible for the lighting of Koboh Valley at all of it's various times of day, and for establishing the overall global planet lighting; here are a few shots from the nighttime scenario.
Creating this game was a hugely collaborative endeavor and a large number of developers worked on these areas. I have tried to credit as many of the key contributors to the visuals of these levels as possible, apologies for any unintentional omissions.
Art Direction: Chris Sutton, Nate Stephens
Lighting Producer: Mario DeGovia
Concept Art: Bruno Werneck
Environment Artists: Kaelin Hinnant, Mel Blalock, David Henchey, Merritt Filban
Vista/Sky: Eric Lin, Hanhee Lee
Character Art Lead: Lars Martinsson
Level Design: Jeff Magers, Martin Badowski
VFX: Stephen Babb, Aram Granger
Software Engineers: Dustin Hulm, Blake Edwards, Dylan Barrie